planetside 2 nanoweave armor. Does Nanoweave Armor stack with Nanite Mesh Generator / Adrenaline Shield? There seems to be different sources. planetside 2 nanoweave armor

 
 Does Nanoweave Armor stack with Nanite Mesh Generator / Adrenaline Shield? There seems to be different sourcesplanetside 2 nanoweave armor Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2)

You can more certs from support classes then being a terminator. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltI was wondering what people like to build their infiltrators for the more down and dirty combat play and not with a stalker cloak. g. An engineer or medic will earn more money supporting their team than becoming a raging hulk with a machine gun. First buy medkits, upgrade your class ability, get nanoweave armor if you don't play heavy assault. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Armor 4 Health +20% 150The Planetside 2 PC servers will be coming down at 3pm (Pacific) / 22:00 (UTC) for a game update. Making Headshots not ignored again returns us to the problem we had in the beginning, where Bolt-action Headshots aren't one hit kill and reducing the overall headshot multiplier so wearing nanoweave is a 2x instead of a basically 2. Nanoweave needs to be removed. You forget the common Nanoweave Armor and Heavy Assaault's overshields. PlanetSide 2. My personal favorite general purpose setup. Nanoweave armor reduce bodyshot damage by 20%; MAXes have 2000 HP with 80% resistance to small weapon (about 10 000 effective HP) Headshot deal x2 damage Example with the most commun encounter : a enemy HA with overshield and nanoweave armor. For cloak module, Hunter Cloak is personally the safest to use. the exception is MAXes - dont even try, you need upwards to 30 strikes or more to take one down which is practically impossible. @planetside2. x 1. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…These archetypes, previously relegated to meme tier, received an absolutely enormous buff with the nerfing of nanoweave armor and the introduction of extended magazines. Damage to legs can be further reduced by Nanoweave Armor, down to 1x * 0. Stick a couple of ranks in each. One uses a not so accurate CQC weapon and the other an accurate automatic headshot weapon. So i've seen many times people say how heavies are OP due to over-shield ability. Nanoweave and Kinetic Armor Nano-Armor Cloaking is an ability available to the Infiltrator. Planetside 2 - Tutorial - Aim and skill part 6 - Improving. Minimal skills in situational awareness, positioning and movement. Headshot multipliers can be taken from the spreadsheet I linked above, but, as the rule of a thumb, headshot multiplier is 1. 3. If you already kill people easily and want to play more aggressively, go ASC. If you don't like how clunky the T9-CARV is, you should save up 325 for the easier to control and newbie forgiving MSW-R. As it stands body shots deal 0. Get 1x scope first, then few cheap ranks of Nanoweave armor. Scr1nRusher, Jul 4, 2014 #2. And it benefits a lot from Nanoweave armor. Nanoweave increases hp to 125 so you can take 125 damage before you die. SomeRandomTrSoldier Planetside 2 Nanites. No longer reduces movement speed. Nanoweave Armor is a suit slot enhancement available to all non-MAX classes. NO N. Making Headshots not ignored again returns us to the problem we had in the beginning, where Bolt-action Headshots aren't one hit kill and reducing the overall headshot multiplier so wearing nanoweave is a 2x instead of a basically 2. at nanoweave 5, pre patch: 1250 hp post-patch: 20% damage reduction 1000 hp is deafault, so if dealt 1000 damage and you are dead, then pre-patch you needed an additional 250 damage which also (unintended) applied to explosions. now im usually a 1. So, I've really taken a liking to the heavy assault class. Armor: The whole Nanoweave for every situation idea is ok, but tbh a HA doesn't gain as much from NW as other classes do. So it's just archer? for 1000 certs? How many people use archers today? How many people use them on infantries?Nanoweave is still going to be king while solo, but its removal probably will have zero effect on the NPE nor will it "make weapons better". Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. The 3rd option is Nano-Armor cloaking, but I don't know if it's good at all. Xion Oct 9, 2014 @ 6:50pm. I prefer a close quarters weapon like the TAR (hipfire assault rifle) or the Hailstorm (60 ammo SMG), but the NS-11 is good too. Resist Shield isn't as good as it used to be and it's also difficult to use. When activated, the adrenaline shield applies a damage absorption overshield to the user which consumes energy to absorb an equal amount of damage, using the user's own resists to dictate damage received. The reason I use nanoweave over flak armor is because the nanoweave will almost always keep you alive after a 1v1 infantry fight, which occur much more often than I would like them to. Though the exact "real" EHP over the duration of an engagement with NMG is hard to nail down due to how it decays. This is useful if you want to calculate for headshots or nanoweave armor / kinetic armor. 0. Now, I think removing nanoweave armor will be enough to reduce the gap between new player and veterans. Below the line, you should turn it off. 9 bullets to Kill 2. There's not much you can do other than improve your aim and. The limiting magazine size might be an isue for some too. Nanoweave Armor: This one will reduce all small arms fire damage by 20% (effective hp/shield goes from 900->1125). Heavy Assault is the backbone of Planetside 2's infantry forces, and is the go-to infantry choice for many veteran players. Unlike weapons, Suit Slots need to be unlocked individually for each class. There is cosmetic armor that can be only be aqcuired through station cash or directives. For the primary weapon you want a gun with a large magazine, great hipefire and accuracy, and a high rate of fire. Title. These categories are as follows; common explosive, infantry rocket launchers, light anti-vehicle, air to ground warheads, and. It's…Nano-Armor Cloaking is an ability available to the Infiltrator. The extra health works very well with the medic's regen ability. You still need to hit the target. Now that both Nanoweave armor and the Resist shield both provide resistance modifiers (instead of the old Nanoweave's. Its effectiveness goes down with the amount of hp you have left. . DashRendar , Jan 29, 2014. ” The recent change to Nanoweave armor's functionality was to address exactly that issue. shield)Nanoweave Armor provides 20% resistance to non-headshot damage of most bullet-type weapons. In general, I have been killed far more often by anti-personnel fire than vehicle weapons. nmg shield and nanoweave armor (I've only tried nmg and resist, nmg seems like a good all rounder shield) In tower fights (and close quarter fight bases), I ditch the forward grip and throw on the laser. Small arms will not do damage to armour, whereas heavy weapons will. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Combine the 3-4hit kill potential with clientside hit detection and it can seem like people just outright delete you with no chance to retaliate. Nanoweave protects against everything. 86K subscribers in the Planetside community. Rank 5: killing an enemy player resets the timer as well. it feels like it's trying to combine symbiote and response jacket. resist shield + nanoweave armor on longer ttk LMGs. . HA with resist shield already doesn't use nanoweave. Infantry/MAX Cert Lines. This effect only protects against small arms damage, not explosives. NMG ties an unbroken adrenaline shield at 11s of regen, and a broken adrenaline shield at 8s. Right now, a single level of Nanoweave Armor will result in the soldier surviving the splash from any single HE round. The Sirius is about sustainability, high firerate with a very large magazine, and for an SMG very high Projectile speed. Downtime for this update is expected to last up to 4 hours. Unlock and use your Medical kits as often as possible. Home Forums > Planetside 2 Development > Test Server: Discussion >. 4,It is forbidden to carry nanoweave armor with heavy default. 95% of players who touch this game aren't that good anyway. The only thing I can add is to say that the auxiliary shield adds an extra bullet required to kill you for 143, 125 and 167 damage bullets in some combinations of with and without nanoweave. They should divide up the resistance stats across all the weapon types and change the way Nanoweave affects these. 72x. Planetside 2's learning curve is steep, so don't get discouraged if it feels like you're not improving. 8x VS headshots thats 2. MAX OUT the heal tool, it's one of the best investments in the game. You can change the sidearm with underboss or commissioner if. Does Nanoweave Armor stack with Nanite Mesh Generator / Adrenaline Shield? There seems to be different sources. (since currentlynano is the go-to) The headshot multiplier reduction to x1,5 will just make salty veterans angry but will only reduce the TTK gap by 0,1-0,15 sec. Nanoweave Armour, one of the more controversial aspects of infantry customization in the game saw an update in the Arsenal Update. Here's a few examples: Infil + Nanoweave + Nano armor + Aux shield + Bionics + Fortify = 1250 hp Infil Heavy. I am really happy about this. EMP bando gives you an ability to weaken big groups take down enemy spotters beacons turrets and so on. Level 5 reduces anti-materiel rifles by 20%. Heavy Assaults are bruisers of PlanetSide 2, tough as nails and with a lot of firepower. 1. This was not intentional and it was granting the Heavy Assault too much survivability when. Nanoweave Armor 2 Health +12. New nanoweave effect on snipers didn't change in the slightest. PlanetSide 2 Forums. Before this, Nanoweave + Resist shield meant alert HA's took nearly twice as much damage to kill compared to any other basic infantry class. Can you please make the maxed Nano weave (5) armor perk be the standard damage resistance to gunfire in game, and remove the Nano weave perk. No longer reduces movement speed. Fury allows me to take out burning vehicle, flashes in 3 or 4 hits, and harassers, as well as infantry pretty quickly. This is my favorite type of jets, i use it on 7 of my 8 LA loadouts [Medic]: "Granade bandolier" + "revive granade" for medic is a good choice. Everything from character creation, to the tutorial, to default loadouts, to the player's first. It can be a daunting task for beginners to Planetside 2 when deciding what to spend their first certs on. Nanoweave does the same thing far more consistently, and is more integrated into how weapons are balanced. Carapace implant. Nanoweave and Kinetic. 5 + ttk game it make a humongous difference in the outcome 1. I use nanoweave on both. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. Get the first two ranks of Nanoweave armor. and removed the only reason why Infiltrators actually took a shine. I did not notice what his work is. Eventually, go to passive certs and buy the first level or two of faster hacking (1, 10, 30 certs I think). Nanoweave and Resist don't stack anymore (just like Flak and Resist), but Nanoweave and NMG do because the new nanoweave resistance DOES apply to shields. The implant did not reduce the damage, the trigger did not start, nothing. My current build is NMG 3 and Nanoweave Armor 4, and I use C4. Main weapon: Armistice with extendes magazine. Now, I think removing nanoweave armor will be enough to reduce the gap between new player and veterans. Implants vary. 55%. Cost: 50 certs. The shield remains active for up to 15 seconds, based on the rank of the ability. ) bodyshot - not a headshot or legshot. 5% 10Also, remember that leg-shots deal 90% damage, and headshots deal 200% damage, so ensure all your shots are hitting the chest. Buy the Night Vision scope for your Orion. PlanetSide 2 Forums. The recent change to Nanoweave armor's functionality was to address exactly that issue. 4x) optic on it. At the time of writing this guide, I have 1,550 hours logged on Planetside 2, and I have been a Heavy Assault main from my first moments on Auraxis. While equipped, Flak Armor reduces damage taken from several damage types. Anti-personnel mines are great. CORRECTIONS! Keep your annotations on! There. When consumed, the Medical Kit will swiftly heal the user for 500 health. However, in-game descriptions of weapons and attachments are far from being comprehensive, and online spreadsheets can be confusing to grasp. While it was equipped with the less nimble medium armor, it could carry a deployable station that allowed it to reload and change armaments in the field. Sure, it still applies after that, but still worth mentioning. Symbiote and Nanoweave Armor do work properly on the PC version of the game, so it'd be interesting to see here. Xilo The Odd. First buy medkits, upgrade your class ability, get nanoweave armor if you don't play heavy assault. Go with Nanoweave 5. 9 * 0. 5x for shotguns, crossbow and T7 MCG, 2. Learn to read the map, and figure out where enemy armor is going to be active. Nanoweave Armor will give you as much help and love than your mummy and you cat ever did. When thrown, C-4 bricks travel a short distance in front of the player and stick to the first non-infantry surface contacted, able to. Ammunition Belt (Suit Slot) Ammunition Belt now increases the reload speed of primary and secondary weapon slots by 15%, on top of its. Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12. implant1: JOCKEY (IMPORTANT) implant2: EOD hud (or something else) flash: gun: renegade if you really want to fuck up infantry. If you are a new player you might have trouble getting a lot of kills. Certs: 61-211 per class 2. It is unlocked and upgraded using Certification Points. If you're a Squad Leader trying to plant a spawn beacon at the highest point of tower, than Nano-weave armor will help get you there. That's already half the bullets needed. It was and still is ubiquitous for infantry engagements; it'll increase your survivability against man-portable ballistic weaponry(and lasers, in the case of the vanu). Home Forums > PlanetSide 2 Discussion > Class Discussions > Heavy Assault > Shield up. · Nano-Armor Cloaking · Nanoweave Armor · Frag Grenade · Bouncing Betty · Amaterasu · Response Jacket · Jockey · Caltrop Guerrilla The Guerrilla is an odd set-up for and SMG style Infiltrator in that it makes use of distances that would be considered extreme for an SMG Infiltrator to assault enemy positions in the open spaces. So Nanoweave 4 is going to add 2 shots to either a 143 damage gun or a 167 damage gun. If they ever did remove nanoweave, they'd somehow need to rework symbiote as well. #3. it doesn’t stack with Nanoweave and Flak Armor, but it says nothing about symbiote. 2 C4 is mandatory. PlanetSide 2 Forums. The Excursion Kukri is an 'anti-vehicle' knife. #1. 200dmg 10m 1000hp/200= 5 bullets to kill Nanoweave. Buy a gun with stationcash. default sidearm, nanowave armor, assimilate, and critical chain. 2 sec like many games weapons damage value dosent really matter no more but in a 0. Which Suit Equipment for the Heavy Assault would you pick first? #PlanetSide2. Nanoweave Armor is a certification for all classes except MAX. 9%. Nanoweave is actually a better high skill suit slot because more experienced players dodge mines and explosives much better. Most players you come up against will have higher than nanoweave 1 or 2 so in a 5050 fight you're going to lose more often than not. Move in a way so that you're always near cover, and never engage without it. I combined the GD 66 Claw pump action shotgun with the NS 44 L blackhand. I can't live without Nano right now, I only take it off when I. good game design. Nanoweave armor will no longer provide that 20% damage reduction to small arms fire. Certs: 61-211 per class 2. Nanoweave is great when going up against average players, but worthless against top-tier players which you're much more likely to encounter during outfit ops. Nanoweave Armor #2 - contains two tables: 1) the table with BTKs at different ranges. I'm trying to figure out what is the best loadout. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Youre bound to hit sth. Equipped the rangefinder implant out of. get back previous state of Nanoweave Armor (e. 3-4 levels of Nanoweave Armor (suit) If you find yourself losing 1v1 gun fights more than half the time, Nanoweave Armor is a good choice. Page 1 of 2 1 2 Next > Vulpecula07. ”Gaming. thinking about advanced shield capacitor in these loadouts tho. nehylen. It's about not being disadvantaged. Flak Armor. #10 Last edited by Tommyp2006, Nov 4, 2014. Nanoweave armor removal and HA resist shield. Alle Diskussionen Screenshots Artworks Übertragungen Videos Neuigkeiten Guides Rezensionen. After the nanoweave nerf flack armor is the best suit equipment to. It is unlocked and upgraded using Certification Points. Redeploy by pressing U. Nanoweave does not protect against headshots at all. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Frightning89. Page 3 of 3 < Prev 1 2 3. Hardpoint and softpoint ammos now serve a larger purpose in character building. in a competitive environment or on ops probably resist shield + grenade bandolier (for dem concussions). . 143dmg 10m, 1000hp/143= 6. Depending on your playstyle, Advanced Shield Capacitator can be better / more convenient. This update brings in over 800 weapon attachments, new vehicle and infantry balances, and new infantry and vehicle equipment. Step 3: Profit. If you're in doubt, go with Nanoweave. removing both nanoweave and ASC is the best option, then giving new players like 2 medkits. adamts01 said. It kills everything efficiently. Nanoweave armor was nerfed hard. Nanoweave Armor will be your best friend because of its resists. I get why people wanted it removed originally becase of HTK inconsistency and if the gun says it does 143 damage then it should do 143 damage. I've been calling for SOE to take a closer look at the balance of bolt action rifles particularly with regards to nanoweave armor SINCE APRIL, which had been causing head shots to be blocked from ridiculous ranges (worst case was 30m with a suppressed bolt driver/m77b/xm98 against a NW5 target). My takeaway: Sniper rifles you definitely want to think about turning off your low shield and. New nanoweave didn't improve the performance of players mostly going for headshots already (sweats). 6 bullets to kill 2. Why even have the suit slot if all anyone uses is nanoweave?. Some of the things seem superior but aren't really. 8= 11. This thread is. 0 % resist shield 1. 5x multiplier would make a lot of veterans angry for slowing down the headshot ttk, in addition to the previous. The other two shields offer 450 extra health including in the head, but when hit in the torso you still have 20% nanoweave armor so you get a total of 540 extra effective. Lets you travel a little bit farther while cloaked. It was unlocked by participating in Outfit Wars alpha preseason 3, having completed a match on Desolation at least once with an outfit that finished ranks 7 to 9 in the qualifiers, or ranks 6 to 1 in the playoffs. NC is the best for that. I do have a loadout that uses ASC to get back to the fight quicker against semi auto snipers. It also does not affect head shot damage, head shots bypass the protection offered by Nanoweave armor. If you're confident in your aim, I would work on positioning. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Vanu [VS] Heavy Loadout/Weapons. Nanoweave stacked with Nano armor cloak and I had more EHP than a resist shield heavy when cloaked. It is unlocked and upgraded using Certification Points. Full nanoweave outside of 85m requires another bullet still bringing it to 5 to kill. This loadout has nanoweave armor, frag grenade, 2 x C4 and drifter jump jets. Level 5 of Nanoweave grants 250 extra health, which is basically NW5 AND Flak 2. Rangefinder Implant and VR targets (shooting range) Was in the VR training earlier testing out different weapons in the shooting range. #3. So far, I've placed certs into Nanoweave Armor (rank 2) as well as Resist Shields (rank 2). So base health + Lvl 1 + Lvl 2 + Lvl 3 + Lvl 4 + Lvl 5. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. I was considering grabbing a compensator and a. 1%. 3. Full Nanoweave + Robotics Technician 4 or 5 = 60% of damage taken from bullets. Same mechanism as the flak armor which being specific to explosions offers double the protection one gets from NW. richardgaming. It makes you completely immune to the effect of the new EMP (except vision scramble) so that's an extra bonus right there. While equipped, Nanoweave Armor reduces damage taken to the body from. La certificazione Nanoweave Armor aumenta gli HP massimi fino al 25%. Just buy attachments and such. All PS4 servers will be offline for the following update, April. Additionally, the Nano-Armor Cloak reduces the. Grenade bandolier and flak armor (point holds and grenade spam) can be useful in specific situations too. Lightnings will still be destroyed with two well-placed bricks, but the damage of each brick is significantly reduced, complementing the small size and maneuverability of the platform. It will always amount to one extra round <@10m regardless of rank, but on top of the AoE regen, a medic might be able to pull off an additional round of life. The massive size of our continents means. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Nanoweave Armor vs ASC Analysis Discussion in 'PlanetSide 2 Gameplay Discussion' started by Iridar51, Sep 23, 2014. Make sure you get the Reflex 1x scope for it. Charge Ability - A former "Ability" that allowed MAX's to sprint short distances prior to removal that has now been balanced. 2) Adrenaline Shield functions identically to NMG, the only difference is in how its energy is restored: passive energy recovery of Adrenaline is slower, but getting kills instantly restores a small amount of energy. Make sure you get nanoweave armor. Damage reduction is applied to explosives. A flat HP increase is not something that should be in this game. the 2. 186 votes, 140 comments. In this anniversary update, you'll find loads of visual updates, balance changes, an entirely new facility capture mechanic, new items available in the Depot, and even some upcoming events. It adds damage resistance to small arms for your torso, arms and legs. (since currentlynano is the go-to) The headshot multiplier reduction to x1,5 will just make salty veterans angry but will only reduce the TTK gap by 0,1-0,15 sec. 6% 2. It almost completely invalidates all the other perks, being that without it equipped, it feels like we die within 2 shots. PlanetSide 2. Some get caught up in reviving and healing others more. PlanetSide 2 Forums. 186 votes, 140 comments. Honestly Nanoweave armor is the best choice sure with a good squad, aiming and postioning you can use the others but hands down nanoweave is the only way to go. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The C4 and other protection should still apply though. Nanoweave isn't about gaining an advantage or customizing your build. All of them currently use AV mines, AV turret, Sticky grenade and Nanoweave armor. A level 2 of Nanoweave wich is VERY VERY CHEAP allow infantry players to survive an headshot , fully certs the. Every wave of newbies Miller has had in the last few months, have been, through no fault of their own easy pray, why they don't have nano-weave at a significant level. Nanoweave is still the meta during most fights. This. Sure, it still applies after that, but still worth mentioning. If you haven't, be sure to grab nanoweave armor ASAP. In my opinion C4 is too powerful for it being so universal. lly1 lly1bot | Friendly neighborhood murder-toaster • 2 yr. Heavy Assaults' motto is longevity and versatility. You have to use Flak. NO armor requires skill to wear. I'm wondering where to place my certifications for an optimal build. Page 3 of 3 < Prev 1 2 3. Nanoweave Armor 2 Health +12. But the effectiveness of the resist shield is highly dependant on your health. . Suit slot. Medic: The TAR or the Cyclone TRV. An example would be: Level 1 = Reduces dmg from Pistols and SMGs by 20% Level 2 = Reduces dmg from Carbines and Shotguns by 15%1. Start with the default shield (nmg) maybe even get the first rank. They just seem to come together to make engineer the most versatile class in the game to take on any target. It's headshots. Avoid long stretches of flat terrain if possible. For the Suit-slot, I'd take Nanoweave armor for another 200hp or advanced shield capacitor if you struggle to keep your shield up between fights. Standard infantry have 500 health 500 shields. You add a new armor called fiberweave. Give them access to AV rounds as an ammo type for bolt action rifles, lowering damage to 450 before 25m and 250 after 200m. Headshots for most infantry weapons are a 2x damage multiplier. I'd suggest Nanoweave + NNG for your average player. Thanks for the feedback though. It was my favorite suit slot before they nuked Symbiote from orbit and it's probably my favorite now, although being able to justify Flak Armor is nice when there's a lot of A2G and HESH spam going on. Meshblorg Is it NanoWeave or Shield for protection against small arms fire, bullets. Class-specific suit slots are covered in. Headshots: 2 Nanoweave Useless over: 13% of range Headshots: 3 Nanoweave Useless over: 50% of range Headshots: 4 Nanoweave Useless over: 85% of range where user doesn't immediately die of headshots CARV, Cycler, Pulsar, Orion: 143 @ 10m - 125 @ 65m Headshots: 1 Nanoweave Useless over: 0% of range Headshots: 2. Assuming, of course, the next instance of damage you take is a small arms (etc. Pielord Sep 23, 2018 @ 4:11pm. So I can effectively have 40% if I use Symbiote. Nanoweave Armor will be your best friend because of its resists. I use NMG (standard shield) and nanoweave plus a mid-short range weapon (such as gd 22, or an smg) and concussion nades plus med kits to give me the best chance of surviving 1 v 1 or 1 v 2. By default, non-infiltrators have 500 shields and 500 hp. nanoweave is just cherry on top, nevertheless it's still OP and meta if combined with adrenaline shield because slight movement speed debuff is not so important (unless you try to footzerg to another base and than it. Its a big brain pick. Adrenaline pump. Nanoweave armor. I use revive grenades (find them more useful than frag grenades in most situations). C4 isnt as much of a factor, if someone c4's you you're either in the wrong place to begin with or they're trying hard in. The Vanu HA starts with one of the best weapons (Orion) in the game so you won't need to upgrade. When holding a point, what kills my squad-mates most are grenades, C4, proxy-mines, and tank spam. PlanetSide 2 Forums. A lot. Below the line, you should turn it off. everyone has started out with low nanoweave and given time can gain enough certs to get it to level5 on at least one class. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. For starters, Nanoweave and Flak armor are a must-have for any players, dependent on what the combat situation requires. Flak Armor is a suit slot enhancement available to all non-MAX infantry classes. That extra movement speed will help you escape hairy situations. you equip nanoweave 5 on every single loadout rigth ? Affraid to loose this extra unworthy health bonus ? x 1; Stew360, Aug 5, 2013 #61 Last edited by Stew360, Aug 5, 2013. Each subsequent level of Nanoweave Armor after the first adds another resistance type to the 20% damage reduction benefit of the enhancement. Nanoweave Armor reduces incoming small arms damage by a percentage, rank / cost / effect: Rank 1 - 1 cert: 7. 5% increase in total EHP. Nanoweave does not protect against headshots at all. 5. 5. If I didn't. Nanoweave 5 + Survivalist 5 and Response Jacket 5. 2 headshot kill within 15 meters on anyone not using any sort of nanoweave armor. utility: aux shield. Skallo. [MILLER] • 2 yr. All Discussions. No longer reduces movement speed. Nanoweave Armor (Suit Slot) Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). The nerf to adrenaline and removal of nanoweave put resist shield back into a proper place. The Nano Armor Cloak is meant for use by CQC Infiltrators, every feature of it is geared toward that style of play, the reduced shimmer, the damage resistance while cloaked. It is unlocked and upgraded using Certification Points. PlanetSide 2 Forums.